Platform Engineering Leader @ Segware

Arthur Machado Neves Platform Engineer & Game Designer

Technical leader in platform engineering with 20 years of experience in software engineering. Specialized in large-scale cloud architectures, enterprise observability, distributed Big Data lakes, and game development using Godot Engine.

Technical Skill Matrix

🚀 Platform & Orchestration
Kubernetes Rancher Docker Swarm Jenkins Maven Shell Scripting
☁️ Multicloud & Infrastructure
AWS EC2 / S3 AWS Lambda AWS EventBridge AWS ECR Route 53 & WAF
📊 Observability & SRE
Grafana Grafana Loki Prometheus Splunk On-Call Sentry Grafana Alerts
⚡ Big Data & Data Lakes
Apache Spark 3.x Scala 2.12 AWS EMR Studio AWS Glue AWS Athena Apache Parquet
🛢️ Databases & Messaging
MongoDB Atlas Redis Pub/Sub AWS RDS (MySQL) Kafka / MSK ActiveMQ Flyway
☕ Backend & Software Engineering
Java Spring Boot Eclipse Vert.x SonarQube WebSockets JMeter
🤖 AI-Assisted Engineering
Kiro IDE MCP Protocol Amazon Q LLM Spec Driven Python
🎨 Game Dev & Digital Art
Godot Engine (4.x) GDScript Blender (3D) Krita Photoshop Unity

Career Log (2006 – 2026)

03/2026 – PRESENT

AI-Assisted Software Engineering & Agents

Agentic Engineering Workflows
Adopted Kiro IDE integrated with Model Context Protocol (MCP) servers and Amazon Q to accelerate technical specification generation, living documentation, and automated cloud infrastructure code generation.
01/2025 – PRESENT

Degree in Game Design

Universidade do Vale do Itajaí (Univali)
Formal study of game theory, mechanics, gameplay psychology, UX, 3D modeling pipelines in Blender, and interactive game development using Godot Engine with GDScript.
04/2023 – PRESENT

Platform Engineering Leader

Segware
Leading transversal cloud architecture on AWS, Kubernetes workload migration via Rancher, centralized observability implementation with Grafana Loki (09/2023) and Prometheus, and distributed Data Lake orchestration with Apache Spark, Scala, and AWS EMR.
04/2020 – 04/2023

Senior Backend Engineer (Sigma Cloud)

Segware
Microservices architecture in Java and Spring Boot running on Docker Swarm, asynchronous messaging with Kafka and ActiveMQ, MongoDB Atlas management, and CI/CD automation using Jenkins.
08/2018 – 04/2020

Software Systems Engineer

Segware
Security management software development, JSP/jQuery web-wrapper applications, and database optimization for SQL Server.
08/2016 – 05/2018

Software Engineer

Senior Sistemas
Development of reactive Single Page Applications (SPAs) using AngularJS, reactive backend services using Eclipse Vert.x, and automated API testing with Postman.
06/2010 – 05/2016

Full-Stack Web Developer

Fontec / MegaJogos
Online gaming platform development using Java, JSP, MySQL, Bootstrap, jQuery, JasperReports, and team lead for SVN-to-Git version control migration.
04/2009 – 05/2010

C++ Development Intern

AltoQi
Native C++ development for QiBuilder, an engineering CAD desktop software application.
09/2006 – 06/2014

B.S. in Information Systems

Universidade Federal de Santa Catarina (UFSC)
Solid academic background in algorithms, object-oriented programming (Pascal, Delphi, C++, Java), data structures, and relational database modeling.

Architecture Case Studies

Distributed Data Lake [Spark / EMR]

High-throughput pipeline for extracting and migrating MongoDB Atlas collections into AWS S3 Parquet storage using Apache Spark 3.x and Scala. Utilized EMR Optimized Parquet Committer and AWS Glue cataloging for fast AWS Athena querying.

Spark 3.x Scala AWS EMR AWS Glue Athena

Centralized Observability [Loki]

Enterprise observability standardization. Adopted Grafana Loki (09/2023) for cost-effective log aggregation at scale, seamlessly integrated with Prometheus metrics and Splunk On-Call incident escalation schedules.

Grafana Loki Prometheus Splunk On-Call

Multicloud Kubernetes Orchestration

Evolved microservices infrastructure from Docker Swarm to centralized Kubernetes clusters managed via Rancher across a hybrid cloud environment on AWS.

Kubernetes Rancher AWS

Engines & Digital Art

Godot Engine Prototyping

Developing 2D and 3D game mechanics in GDScript using Godot Engine 4.x, applying formal game design principles of pacing, conflict, and player agency studied at Univali.

Godot 4.x GDScript Univali

3D & 2D Art Pipeline

Asset creation and 3D modeling in Blender, paired with custom 2D UI elements, textures, and sprites created in Krita and Photoshop.

Blender 3D Krita Photoshop

Playable Resume Game (Godot Engine)

The interactive WebGL build of the Godot resume game will render inside the viewport below:

Controls: A/D or Arrow keys to move, Space to jump, E to interact with career terminals.

Open game in a new tab

Let's build something useful

I'm open to conversations about platform engineering, SRE, data architecture and game development.