Technical leader in platform engineering with 20 years of experience in software engineering. Specialized in large-scale cloud architectures, enterprise observability, distributed Big Data lakes, and game development using Godot Engine.
High-throughput pipeline for extracting and migrating MongoDB Atlas collections into AWS S3 Parquet storage using Apache Spark 3.x and Scala. Utilized EMR Optimized Parquet Committer and AWS Glue cataloging for fast AWS Athena querying.
Enterprise observability standardization. Adopted Grafana Loki (09/2023) for cost-effective log aggregation at scale, seamlessly integrated with Prometheus metrics and Splunk On-Call incident escalation schedules.
Evolved microservices infrastructure from Docker Swarm to centralized Kubernetes clusters managed via Rancher across a hybrid cloud environment on AWS.
Developing 2D and 3D game mechanics in GDScript using Godot Engine 4.x, applying formal game design principles of pacing, conflict, and player agency studied at Univali.
Asset creation and 3D modeling in Blender, paired with custom 2D UI elements, textures, and sprites created in Krita and Photoshop.
The interactive WebGL build of the Godot resume game will render inside the viewport below:
Controls: A/D or Arrow keys to move, Space to jump, E to interact with career terminals.
Open game in a new tabI'm open to conversations about platform engineering, SRE, data architecture and game development.